![]() "Army of Darkness" uses a success chart to show outcomes and levels of success the latter will determine the success of more complicated tasks or as a combat bonus. ![]() Having to roleplay built-in limitations may add an extra level of engagement for people who find roleplaying the most challenging part of any game.ĭuring the game, players will use these skills and a D10 - or a deck of cards, I guess - to pass necessary skill checks. Need to add a few more points to your pool? Be sure to grab the Dullard drawback, which will give you a point bonus but limit your character's likability and sense of humor in roleplay actions. Want to be a surgeon with a chainsaw? Dump as many points as possible into Dexterity and Getting Medieval, the game's equivalent to a melee weapons skill. ![]() And while some of the humor might be a touch outdated, Directors (GMs) tasked with learning and teaching the game will find "Army of Darkness" a surprisingly engaging read – no small thing when it comes to learning new systems.Īttributes are your core character features - strength, dexterity, the usual - while skills indicate areas of proficiency. Of course, nobody gives better "confident idiot" than Bruce Campbell, but Hensley tries, which makes the book a surprisingly breezy read. Writer Shane Lacy Hensley ("Deadlands") has put a lot of effort into recreating the tongue-in-cheek tone of the movie. Hell, one section of "Army of Darkness" even offers alternatives for players who cannot locate a D10, recommending that they grab a deck of playing cards and separate the first ten numbers of a suit to allow for randomized "rolls." For a game that is in no way rules-lite, "Army of Darkness" works harder than any game I've seen to demystify the roleplaying experience.Īnd that includes the book itself. This may indicate how quickly the tabletop industry has grown - even as recently as 2005, an adaptation of a major horror franchise still had to put a ton of effort into building its audience from scratch.
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